Like every year, Clash of Clans is having a 1 gem boost on all of their buildings (barracks, all resource mines, spell factory, heros, etc.). This opens a lot of opportunities for war and farming. Now as far as botters, we suggest you guys boost all of your barracks and mines while you can! We have noticed decreased amounts of resources per hour so this 1 gem boost will definitely help everyone’s hourly recourse intake go up. If you want to boost your barracks, consider upgrading to VIP here!
With the newest update you are now able to boost barracks, dark barracks and your queen, king and warden altar for only one boost! This also happens at the same time as the 1 gem boost on the gold, elixir and dark elixir collectors! With this combination we are hoping to see a lot more loot generated in the [email protected]
Now, you might be wondering what type of troop composition you should go with, so I will explain that below:
The most commonly used troop composition that seems to work for a lot of people would be 2 barracks training archers, 2 barracks training barbarians and both of your dark barracks training minions. Some of our high TH friends at Clashbot HQ have been playing around with their troop compositions and say to play around with your compositions and get creative. The higher level your troops, usually the more loot you will get. Try maxing out your barbs, archers, and giants, or at least the troops you use most while farming. Some people also use a composition that has 2 barracks training giants, 2 barracks training goblins, and 2 dark barracks training minions. Its all about troop level and how many of the troop you train. Don’t be afraid to try new things, because if it doesn’t seem to be working, just try a new composition!
Alright Clashers, make sure you take advantage of that 1 gem boost while it lasts! It could be the difference between 400k an hour to 900k an hour!
“The first set of changes involves the Town Hall becoming a primary loot target. Even Trophy pushers should take note of the last item on this list!
Available loot is now distributed to the Town Hall as well as storages (maximum loot is unchanged)
Town Halls contain a share of loot equal to one Gold Storage, one Elixir Storage and 1/4 Dark Elixir storage
The Town Hall is now looted only when it is completely destroyed by an attacker
Town Hall Gold, Elixir and Dark Elixir storage increases by Town Hall Level
The Town Hall and Clan Castle now count as resource buildings, so Goblins can target them for double damage
Also for the loot hunters comes changes to the League Bonus system to make it worth more, but only if you attack well:
All League Bonuses have been significantly increased
League Bonus loot is now progressive from 0% to 100%, based on destruction percentage of a victorious attack
100% League Bonus is earned at 70% destruction
Also, the Trophy pushers out there will be seeing some much needed rebalancing of high-level Trophy offers. High-level players will be gaining more Trophies from attacks and losing less from defense:
Trophy offers of defenders with less Trophies now increase based on total Trophy count
Trophy offers of defenders with more Trophies now decrease based on total Trophy count
Finally, there are some general-purpose multiplayer matchmaking changes to support all the rest:
Available loot percentage on Town Hall levels 6 through 10 has been slightly increased
Multiplayer targets one Town Hall level lower are now worth slightly less loot to attackers
Multiplayer matchmaking is now less likely to offer targets at a 2-level Town Hall difference (only below Champion League)” (Supercell Forums: forums.supercell.net)
Supercell is essentially aiming for one big goal in the long run, and it is the better the attacker you are and the more you attack, the more you are rewarded. They want serious clash players to be rewarded the most, plain and simple!
Town Hall changes
Supercell explains how now that there is no real purpose to the Town hall (now that it doesn’t even grant a shield upon being destroyed) that they had to grant some importance to it. They made this answer plain and simple, they want Town Halls to contain more loot.
Loot that would have been originally in the storages will actually be evenly distributed to the Townhall. Yes, this includes dark elixir along with gold and elixir. By doing this people will have even more incentive to keep their Townhalls on the inside, transitioning from farming bases to all out strategic defense bases.
Available loot is being distributed into Town Halls as well as storages
Doing the math, we’ll find that players who defend their Town Hall well will be losing less to attackers than they used to. However, poorly defended Town Halls will carry a price tag. Also keep in mind that Goblins, obviously, will not turn a blind eye to such a sweet share of loot, and will target the Town Hall for double damage just like they target other resource storages and collectors. GoGobWipe, anyone?” (Supercell Forums: forums.supercell.net).
As we have seen so far, this update has mainly been about rewarding skillful and serious Clash of Clans players. Again, Supercell wanted the gist of this update to be very simple so they made this very easy to understand, too. They are changing the League Bonus system to where the better you do on an attack, the more loot you gain. They have increased League Bonuses across the board to encourage players to do even better on attacks.
“The League Bonus now counts up for each percentage point of destruction, from 0% bonus at 0% destruction up to 100% bonus at 70% destruction. The League Bonus counts up rapidly at first: the first 80% of the bonus is already earned by achieving 50% destruction. Note that you still have to win the attack. Failed attacks give no League Bonus!” (Supercell forums: forums.supercell.net)
I think this update is very interesting just by looking at the theme of it. Skillful Clash players are now rewarded more and the game is now revolved more around actually defending your base. In my opinion I think its a very good idea. This give a whole new competitive look to the game, and competitive drive keeps players interested. Let me know what you guys think about the update below!
https://boostbot.org/wp-content/uploads/2015/06/coc-news-category.png267712Jordan Rashhttp://boostbot.org/wp-content/uploads/2017/06/SideLogoTextspace.pngJordan Rash2015-12-11 14:51:322016-04-01 20:51:26Clash of Clans Update Information #3
In our last article we explained what type of work Supercell is doing to the shield system in Clash of Clans. They explained that this new system will better support player’s daily schedules. As Town halls come back into villages, players will have to actually defend their Towns to gain a shield. This will also encourage more attacking seeing as people can now attack when they have shields, and they keep their shields to an extent.
In this article I will discuss the new sneak peek that Supercell has come out with. In this new sneak peek they talk about something called Village Guard.
“Village Guard is a new, short-term way to prevent attacks on your village while your shield is down:
While Village Guard is active, your village acts as if you are online, even if you close the game or get disconnected
Players can freely attack through Village Guard with no penalty
Free Village Guard time activates automatically when shields expire, from 15 minutes to 3 hours long based on League
2 hours of extra Village Guard can be bought for 10 gems every day in the shop, when your shield is down (23 hour cooldown)
Active Village Guard can be dismissed at any time
Buying a Shield from the Shop will dismiss active Village Guard” (Supercell Forums: forums.supercell.net)
Village Guard is basically like telling your little sibling to get on your clash account and just click around to keep you online. Village Guard works even when you close the app, so if anything important comes up there is no need to worry about keeping yourself online.
Personal Breaks place a time limit on how long you can stay on Clash of Clans without a shield until the game kicks you out and basically tells you that you need to be attacked. While you are kicked offline people can then have a chance at attacking you.
“In line with our other shield system changes, the Personal Break system will also be undergoing some changes to make sure all Clashers participate in regular defending as well as regular attacking, and in a fairer and more flexible way:
A player is forced offline for 6 minutes after 3 hours of cumulative online time (or Village Guard time) without shield
This Personal Break 3-hour limit is only reset after getting a shield, or in some special cases covered below
Buying the 2-hour Village Guard from the Shop will extend a player’s current Personal Break 3-hour limit by 2 hours
The Personal Break 3-hour limit for online players is paused during server maintenance, but not reset” (Supercell Forums: forums.supercell.net)
Differences between shield and village guard:
-No penalty when attacking
-Free Village Guard time improved with League
-Only available to buy while shield is DOWN
-Extra time for 10 gems in shop
-Always counts towards personal break timer
-Short period (15 minutes to 3 hours)
-Get free village guard automatically when shields expire Shield
-Costs shield time to attack
-Shield can be bought ANY TIME instead of just when shield expires.
-Doesn’t count towards personal break timer.
-Get free shield after defending
-Extra time available for 100+ gems in shop
-Longer period (12 hours to a week)
“Keep in mind that active Village Guard time will ALWAYS count towards the Personal Break 3-hour limit, even if the player is offline for all of it. However, buying the extra 2 hours of Village Guard from the shop will add 2 hours to the current Personal Break 3-hour limit to make sure it can be fully utilized.
Shield allows players a chance to take longer breaks from the game, the Village Guard helps players stay online reliably when they want, and the Personal Break system makes sure everyone defends fairly. The three go hand-in-hand with the overall goal of supporting Clashers’ existing game play strategies, and to do it in a fairer and more flexible way. Changes to multiplayer matchmaking, loot and Trophy offers, covered in our next post, will help balance things even further.” (Supercell Forums: forums.supercell.net)
Everyone knows how annoying it can be when you are just opening the game after your shield expires and you get attacked right in the nick of time. Well Supercell has come up with something to prevent such things from happening. An automatic Village Guard period will be activated every time a players shield runs out.
“The amount of Village Guard awarded is based on the player’s League:
Master I League players and below get a free 15-minute Village Guard when their shield expires
Champion League (all levels): 30 minutes free Village Guard
Titan III League players get a free 1-hour Village Guard when their shield expires
Titan II League players get a free 2-hour Village Guard when their shield expires
Titan I and Legend League players get a free 3-hour Village Guard when their shield expires” (Supercell Forums: forums.supercell.net)
This will give players more of a incentive to get to higher leagues. A lot of good players would usually drop their trophies to be in lower leagues to prey on lower townhalls and accounts that are inactive, but with this new update they will now actually try to raise their trophies and stay within their own skill range!
https://boostbot.org/wp-content/uploads/2015/06/coc-news-category.png267712Jordan Rashhttp://boostbot.org/wp-content/uploads/2017/06/SideLogoTextspace.pngJordan Rash2015-12-11 14:41:552016-04-01 20:51:28Clash of Clans Update Information #2
As most of you probably know, Supercell came out with an update this December. This update contained major changes in the game including shield changes and a lot of cosmetic upgrades. We will do our best to help you understand this new update, so stay tuned :).
The first thing we have heard about is the improvements in the shield system. Something very new about shields is the fact that Townhall destruction no longer grants a shield. This will force many players to put their Townhalls on the inside of their bases instead of the outside for an easy 12 hour shield. Another big change is that you no longer break your entire shield when you go out and farm. Instead, you just break part of your shield, so time gets subtracted from your current shield.
“Under this new system, it will be entirely possible to get attacked, get a shield, and then attack two or even three times without forfeiting all of your shield. At the same time, we’re changing how shields are acquired:
A 12-hour shield is granted at 30% destruction
A 14-hour shield is granted at 60% destruction
A 16-hour shield is granted at 90% destruction
However, NO SHIELD is granted if the attacker does not deploy at least 1/3rd of a full army” (Supercell Forums).
There were clearly a lot of problems with the current shield system, such problems include
-Wanting to get a shield is a little too troublesome.
-if you have good defense it’s hard to get a long shield.
-shields discourage farming and attacking because you want to keep your shield.
-Shields are rewarded to players who don’t defend. This hurts trophy flow and resource flow, making attacking boring and unrewarding.
Fairer Defenses – Better Raids – More Clash
The Clash of Clans Team wants to uphold our original intention of helping players recover safely and productively from their defense losses. Along with the Village Guard concept, explained in the next post, changes to shield acquisition should help ensure that no player has to defend without a fair opportunity to recover.
The limit for acquiring a 12-hour shield has been lowered from 40% to 30% destruction on defense. Additionally, there is a new 14-hour shield that is acquired from 60% destruction, regardless of Town Hall destruction. Victory and defeat conditions for battles remain unchanged, but players will, on average, be getting more shield than they used to, more reliably.
Conversely, players who try to work around the shield system will get no shield at all. Attacks of less than 50% maximum army capacity (based on the Army Camp, Clan Caste and Hero capacity of the defender’s Town Hall level) will not grant any shield, regardless of the destruction done. Leaving the Town Hall outside to get “sniped” will become an incredibly poor idea.
There is a huge upside to making sure all players defend fairly: more and better targets in matchmaking. With the upcoming shield, loot and Trophy changes, Clashers will be defending more, offering more to attackers, but also attacking more and fighting for more from every attack. Clash is healthiest and the most exciting when all players are active and engaged in the back-and-forth between attack and defense, so we feel strongly that this is the right direction for the future of Clash.
However, we’re not done! To help make our revamped shield system even better and address even more of its current flaws, we will be introducing the new Village Guard and changes to the Personal Break system in the next post. Stay tuned!” (Supercell Forums: forum.supercell.net)
This post by Supercell basically explains what type of new shields there will be and how this new shield system to work. This will change the way people play this game seeing as its not as easy to get a shield and people are rewarded for attacking with MORE troops and more frequently. So what do you guys think of this new system?
https://boostbot.org/wp-content/uploads/2015/06/coc-news-category.png267712Jordan Rashhttp://boostbot.org/wp-content/uploads/2017/06/SideLogoTextspace.pngJordan Rash2015-12-10 19:35:352016-04-01 20:51:30Clash of Clans Update Information #1