As most of you probably know, Supercell came out with an update this December. This update contained major changes in the game including shield changes and a lot of cosmetic upgrades. We will do our best to help you understand this new update, so stay tuned :).
The first thing we have heard about is the improvements in the shield system. Something very new about shields is the fact that Townhall destruction no longer grants a shield. This will force many players to put their Townhalls on the inside of their bases instead of the outside for an easy 12 hour shield. Another big change is that you no longer break your entire shield when you go out and farm. Instead, you just break part of your shield, so time gets subtracted from your current shield.
“Under this new system, it will be entirely possible to get attacked, get a shield, and then attack two or even three times without forfeiting all of your shield. At the same time, we’re changing how shields are acquired:
A 12-hour shield is granted at 30% destruction
A 14-hour shield is granted at 60% destruction
A 16-hour shield is granted at 90% destruction
However, NO SHIELD is granted if the attacker does not deploy at least 1/3rd of a full army” (Supercell Forums).
There were clearly a lot of problems with the current shield system, such problems include
-Wanting to get a shield is a little too troublesome.
-if you have good defense it’s hard to get a long shield.
-shields discourage farming and attacking because you want to keep your shield.
-Shields are rewarded to players who don’t defend. This hurts trophy flow and resource flow, making attacking boring and unrewarding.
Fairer Defenses – Better Raids – More Clash
The Clash of Clans Team wants to uphold our original intention of helping players recover safely and productively from their defense losses. Along with the Village Guard concept, explained in the next post, changes to shield acquisition should help ensure that no player has to defend without a fair opportunity to recover.
The limit for acquiring a 12-hour shield has been lowered from 40% to 30% destruction on defense. Additionally, there is a new 14-hour shield that is acquired from 60% destruction, regardless of Town Hall destruction. Victory and defeat conditions for battles remain unchanged, but players will, on average, be getting more shield than they used to, more reliably.
Conversely, players who try to work around the shield system will get no shield at all. Attacks of less than 50% maximum army capacity (based on the Army Camp, Clan Caste and Hero capacity of the defender’s Town Hall level) will not grant any shield, regardless of the destruction done. Leaving the Town Hall outside to get “sniped” will become an incredibly poor idea.
There is a huge upside to making sure all players defend fairly: more and better targets in matchmaking. With the upcoming shield, loot and Trophy changes, Clashers will be defending more, offering more to attackers, but also attacking more and fighting for more from every attack. Clash is healthiest and the most exciting when all players are active and engaged in the back-and-forth between attack and defense, so we feel strongly that this is the right direction for the future of Clash.
However, we’re not done! To help make our revamped shield system even better and address even more of its current flaws, we will be introducing the new Village Guard and changes to the Personal Break system in the next post. Stay tuned!” (Supercell Forums: forum.supercell.net)
This post by Supercell basically explains what type of new shields there will be and how this new shield system to work. This will change the way people play this game seeing as its not as easy to get a shield and people are rewarded for attacking with MORE troops and more frequently. So what do you guys think of this new system?
For more information on how this will effect our bot, read this post: http://forums.boostbot.org/topic/16661-clash-of-clans-update-boostbot-update-information/?COLLCC=2310732787&