“The first set of changes involves the Town Hall becoming a primary loot target. Even Trophy pushers should take note of the last item on this list!
Available loot is now distributed to the Town Hall as well as storages (maximum loot is unchanged)
Town Halls contain a share of loot equal to one Gold Storage, one Elixir Storage and 1/4 Dark Elixir storage
The Town Hall is now looted only when it is completely destroyed by an attacker
Town Hall Gold, Elixir and Dark Elixir storage increases by Town Hall Level
The Town Hall and Clan Castle now count as resource buildings, so Goblins can target them for double damage
Also for the loot hunters comes changes to the League Bonus system to make it worth more, but only if you attack well:
All League Bonuses have been significantly increased
League Bonus loot is now progressive from 0% to 100%, based on destruction percentage of a victorious attack
100% League Bonus is earned at 70% destruction
Also, the Trophy pushers out there will be seeing some much needed rebalancing of high-level Trophy offers. High-level players will be gaining more Trophies from attacks and losing less from defense:
Trophy offers of defenders with less Trophies now increase based on total Trophy count
Trophy offers of defenders with more Trophies now decrease based on total Trophy count
Finally, there are some general-purpose multiplayer matchmaking changes to support all the rest:
Available loot percentage on Town Hall levels 6 through 10 has been slightly increased
Multiplayer targets one Town Hall level lower are now worth slightly less loot to attackers
Multiplayer matchmaking is now less likely to offer targets at a 2-level Town Hall difference (only below Champion League)” (Supercell Forums: forums.supercell.net)
Supercell is essentially aiming for one big goal in the long run, and it is the better the attacker you are and the more you attack, the more you are rewarded. They want serious clash players to be rewarded the most, plain and simple!
Town Hall changes
Supercell explains how now that there is no real purpose to the Town hall (now that it doesn’t even grant a shield upon being destroyed) that they had to grant some importance to it. They made this answer plain and simple, they want Town Halls to contain more loot.
Loot that would have been originally in the storages will actually be evenly distributed to the Townhall. Yes, this includes dark elixir along with gold and elixir. By doing this people will have even more incentive to keep their Townhalls on the inside, transitioning from farming bases to all out strategic defense bases.
Available loot is being distributed into Town Halls as well as storages
Doing the math, we’ll find that players who defend their Town Hall well will be losing less to attackers than they used to. However, poorly defended Town Halls will carry a price tag. Also keep in mind that Goblins, obviously, will not turn a blind eye to such a sweet share of loot, and will target the Town Hall for double damage just like they target other resource storages and collectors. GoGobWipe, anyone?” (Supercell Forums: forums.supercell.net).
As we have seen so far, this update has mainly been about rewarding skillful and serious Clash of Clans players. Again, Supercell wanted the gist of this update to be very simple so they made this very easy to understand, too. They are changing the League Bonus system to where the better you do on an attack, the more loot you gain. They have increased League Bonuses across the board to encourage players to do even better on attacks.
“The League Bonus now counts up for each percentage point of destruction, from 0% bonus at 0% destruction up to 100% bonus at 70% destruction. The League Bonus counts up rapidly at first: the first 80% of the bonus is already earned by achieving 50% destruction. Note that you still have to win the attack. Failed attacks give no League Bonus!” (Supercell forums: forums.supercell.net)
I think this update is very interesting just by looking at the theme of it. Skillful Clash players are now rewarded more and the game is now revolved more around actually defending your base. In my opinion I think its a very good idea. This give a whole new competitive look to the game, and competitive drive keeps players interested. Let me know what you guys think about the update below!