Jump to content


LoboAZ

Lifetime VIP
  • Content count

    27
  • Joined

  • Last visited

About LoboAZ

  • Rank
    Rat Fink

Profile Information

  • Gender
    Male

Recent Profile Visitors

713 profile views
  1. Beta 6

    Thanks for the reply, Jordan. FYI: It's done the same prior to any current upgrades.
  2. Beta 6

    You MUST use this format when posting an Error or Bug. Bot Version and Revision Number: Beta 6 MEmu or BlueStacks Version: 2.9.6 Windows Version: 10 Do you use a PC, a VM or a VPS?: PC Describe the issue below. When do you get the issue? What happens with BoostBot and the Emulator?: Reported issue in all versions up to this point. TH 10. Rather than rearm bot wants to update walls. [2017.07.23 06:50:27.280] => Current Module : CollectModule [2017.07.23 06:50:28.045] => Current Module : RearmModule [2017.07.23 06:50:29.202] => Current Module : QuickTrainModule [2017.07.23 06:50:38.199] => Current Module : CollectModule [2017.07.23 06:50:39.296] => Current Module : RearmModule [2017.07.23 06:50:48.885] => Current Module : CollectModule [2017.07.23 06:50:50.610] => Current Module : RearmModule Please submit logfile with the timestamp for the issue if needed. Please posts screenshots to help us see the issue if needed. Click here for a guide for screenshots.
  3. At bottom of page: http://boostbot.org/clash-bot-installation-tutorial/
  4. Beta 2

  5. Beta 2

  6. Beta 2

    You MUST use this format when posting an Error or Bug. Bot Version and Revision Number: Beta 2 MEmu or BlueStacks Version: 2.9.6 Windows Version: 10 Do you use a PC, a VM or a VPS?: PC Describe the issue below. When do you get the issue? What happens with BoostBot and the Emulator?: Bot attempts to upgrade walls instead of rearming. Logfile: Current Module : CollectModule Game State : Ingame Game State : Ingame Current Module : RearmModule Game State : Ingame Current Module : CollectModule Game State : Ingame Game State : Ingame Current Module : RearmModule Game State : Ingame Current Module : CollectModule Game State : Ingame Game State : Ingame Current Module : RearmModule Game State : Ingame Current Module : CollectModule Game State : Ingame Current Module : CollectModule Game State : Ingame Game State : Ingame Current Module : RearmModule Game State : Ingame Current Module : CollectModule Game State : Ingame Game State : Ingame Current Module : RearmModule Game State : Ingame Current Module : CollectModule Game State : Ingame Game State : Ingame Current Module : RearmModule Game State : Ingame Screenshot:
  7. Automatic stop and unable to restart MEMU

    [09:09:15.816] Debug: Sending ADB command: time [09:09:15.917] Debug: Android load 0m0.31s user 0m0.10s system [09:09:16.377] Debug: [AR] Compacting, Memory: 146 MB [09:09:16.401] Debug: [AR] Compacting done, Memory: 146 MB [09:09:45.918] Debug: Sending ADB command: time [09:09:46.019] Debug: Android load 0m0.31s user 0m0.10s system [09:10:16.020] Debug: Sending ADB command: time [09:10:16.121] Debug: Android load 0m0.31s user 0m0.10s system [09:10:46.122] Debug: Sending ADB command: time [09:10:46.223] Debug: Android load 0m0.31s user 0m0.10s system [09:11:16.224] Debug: Sending ADB command: time [09:11:16.325] Debug: Android load 0m0.31s user 0m0.10s system [09:11:16.554] Debug: [AR] Compacting, Memory: 142 MB [09:11:16.584] Debug: [AR] Compacting done, Memory: 142 MB [09:11:46.327] Debug: Sending ADB command: time [09:11:46.428] Debug: Android load 0m0.31s user 0m0.10s system [09:12:02.550] Debug: FindObjects was called with noRectMerging at _FK._rE(FastImage , PSDefinition , Rectangle , Boolean , Boolean ) at CoC_Bot.GameStateCheck._SN._UA(FastImage ) at (Object , Object ) at (‪â¯â€«â€â«â€®â€­â«â€â€Œâ€­â€â«â€â®âªâ¯â€­â€ªâ¬â€¬â¬â«â€‹â®â­â€¬â¯âªâ€â€Žâªâ€â€Žâ­â®â®â€â€â€Œâ€® , Object , Object ) at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& ) at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& ) at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& ) at 90d366fa.e09cca11(77058d06 ) at 90d366fa.f8d1664d(77058d06 ) at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] ) at 5b7c09e1.f8d1664d(UInt32 , Object[] ) at #1c6.#4(RuntimeTypeHandle , UInt32 , Object[] ) at _oF._UD() at _oF._ei() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [09:12:16.429] Debug: Sending ADB command: time [09:12:16.530] Debug: Android load 0m0.31s user 0m0.10s system [09:12:46.531] Debug: Sending ADB command: time [09:12:46.632] Debug: Android load 0m0.31s user 0m0.10s system [09:13:16.633] Debug: Sending ADB command: time [09:13:16.734] Debug: Android load 0m0.31s user 0m0.10s system [09:13:16.739] Debug: [AR] Compacting, Memory: 142 MB [09:13:16.765] Debug: [AR] Compacting done, Memory: 142 MB [09:13:46.735] Debug: Sending ADB command: time [09:13:46.836] Debug: Android load 0m0.31s user 0m0.10s system [09:14:16.837] Debug: Sending ADB command: time [09:14:16.938] Debug: Android load 0m0.31s user 0m0.10s system [09:14:46.939] Debug: Sending ADB command: time [09:14:47.040] Debug: Android load 0m0.31s user 0m0.10s system [09:15:02.611] Debug: FindObjects was called with noRectMerging at _FK._rE(FastImage , PSDefinition , Rectangle , Boolean , Boolean ) at CoC_Bot.GameStateCheck._SN._UA(FastImage ) at (Object , Object ) at (‪â¯â€«â€â«â€®â€­â«â€â€Œâ€­â€â«â€â®âªâ¯â€­â€ªâ¬â€¬â¬â«â€‹â®â­â€¬â¯âªâ€â€Žâªâ€â€Žâ­â®â®â€â€â€Œâ€® , Object , Object ) at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& ) at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& ) at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& ) at 90d366fa.e09cca11(77058d06 ) at 90d366fa.f8d1664d(77058d06 ) at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] ) at 5b7c09e1.f8d1664d(UInt32 , Object[] ) at #1c6.#4(RuntimeTypeHandle , UInt32 , Object[] ) at _oF._UD() at _oF._ei() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() [09:15:16.918] Debug: [AR] Compacting, Memory: 145 MB [09:15:16.943] Debug: [AR] Compacting done, Memory: 145 MB [09:15:17.041] Debug: Sending ADB command: time [09:15:17.142] Debug: Android load 0m0.31s user 0m0.10s system [09:15:47.144] Debug: Sending ADB command: time [09:15:47.245] Debug: Android load 0m0.31s user 0m0.10s system [09:16:17.246] Debug: Sending ADB command: time [09:16:17.347] Debug: Android load 0m0.31s user 0m0.10s system [09:16:47.348] Debug: Sending ADB command: time [09:16:47.449] Debug: Android load 0m0.31s user 0m0.10s system [09:17:17.095] Debug: [AR] Compacting, Memory: 141 MB [09:17:17.121] Debug: [AR] Compacting done, Memory: 141 MB [09:17:17.451] Debug: Sending ADB command: time [09:17:17.551] Debug: Android load 0m0.31s user 0m0.10s system
  8. 7.13.3 Rev 2103 Bot Not closin Dialogs

    All info listed in the above mandatory is the same. Different dialog: http://imgur.com/xlumrHn
  9. Critical error. ADB command timed out

    Upon first use of the new beta, I too had this error. Figured out that, unlike the last beta where you started memu and then bot, this one wants to start memu itself, ABD message gone. UPDATE: Above was on my PC. On laptop ABD error either way and it still continues to repeatedly ask to d/l C+ when it's already installed.
  10. Bot crashes

    You cannot get to the log file. The entire dialog box closes immediately upon opening. I'm running two instances, same OS, but only on laptop does it do this. PC is fine.
  11. BoostBot dying?

    I never heard of Memu. Looks good. Thanks for the bot update and I look forward to the next release.
  12. What does auto-stop module do?

    Advises the bot to do something other than it's normal routine. ie: I have mine set to stop attacking once my gold is full.
  13. Bot Spending Gems

    No clue. Reading forums I noted that mine is not an isolated incident. Thanks for responding.
  14. Bot Spending Gems

    Bot Version: 7.8.1 Bluestacks Version: 0.9.30.4239 Windows Version: 10 64 bit Are you using a PC (Personal Computer), VM (Virtual Machine) or VPS (Virtual Private Server)?: PC Error message & description of when you get the error or bug: Bot spent 1000 gems overnight while farming. Screenshot taken by the bot: http://imgur.com/b7otVMy Have you installed .NET 4.5.1?: Yes
  15. bot spending gems

    The newest version. 7.8.1
  • Recently Browsing   0 members

    No registered users viewing this page.

×