The Ants: Underground Kingdom has seven colony resources: meat, plants, fungi, water, sand, honeydew and wet soil. One missing resource can stall an otherwise active colony. This guide covers where each resource comes from, what it pays for, and how map gathering adds to underground production.
Each resource comes from its own building or site, such as Woodlouse Colonies for meat and Sand Piles for sand. Find the task that is stuck, match it to the resource it needs, then build and upgrade more producers for that resource. Gathering ants on the map add extra on top, and the Cultivator class speeds them up.
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What are the seven resources in The Ants: Underground Kingdom?
Each resource has its own source and job. Some keep the colony running, while others pay for troops, research, construction, or upgrades.
| Resource | Where it comes from | What it pays for |
|---|---|---|
| Meat | Woodlouse Colonies. A discovered Woodlouse can hold up to four colonies, so one source can support several producers. | Training troops and stocking the Feeding Grounds. |
| Plants | Plant Flora buildings. | Construction, building upgrades, and conversion into fungi by the Leafcutter. |
| Fungi | Native Fungi sites and the Leafcutter, which turns plants into fungi. | Most colony activity and research. Parts of the colony slow down or stop when fungi runs out. |
| Water | The Spring. A water reservoir can hold up to four harvester buildings. | Hauling to the Feeding Grounds alongside meat. |
| Sand | Sand Piles. A sand formation can hold up to four Sand Piles. | Construction. |
| Honeydew | Aphid larvae. Unlike the other listed resources, honeydew has no storage building of its own. | Building upgrades and evolution research in the Evolution Fungi building. |
| Wet Soil | Wet Soil Piles found at Swamps. A Swamp can hold up to four Wet Soil Piles. | Upgrading certain structures. |
The source matters as much as the use. If troop training is draining your meat, more sand will not solve the delay. If construction is waiting on plants or sand, extra water only helps the Feeding Grounds. Match the stalled task to the resource it needs, then work on that resource’s production and map gathering.
How does the Leafcutter turn plants into fungi?
You supply the Leafcutter with plants and it turns them into fungi. Fungi is the only resource on this list with two production paths: Native Fungi sites produce it directly, and the Leafcutter converts plants.
This makes plants part of two resource lines. You can spend them on construction and upgrades, or supply them to the Leafcutter for fungi. The conversion does not create a new use for plants. It changes plants into the resource that feeds most colony activity and research.
An empty fungi store affects more than one planned task. Parts of the colony can slow down or stop, and research also needs fungi. Keep both fungi sources in mind: direct output from Native Fungi and converted output from a Leafcutter supplied with plants.
How do production sites work?
A discovered site is the source area, and matching buildings placed at that source do the production work. A Woodlouse supports Woodlouse Colonies, a water reservoir supports water harvesters, a sand formation supports Sand Piles, and a Swamp supports Wet Soil Piles.
Each of those sources holds up to four buildings, so the first building does not use all of it. Add more matching buildings at discovered sites instead of treating one producer as the finished setup. Each added and upgraded production building strengthens that part of the colony’s resource flow.
Plants follow the same broad production plan through Plant Flora buildings. Fungi comes from Native Fungi sites and the Leafcutter, while aphid larvae produce honeydew. The exact source changes, but the work stays clear: build and upgrade as many production sites as you can.
As output grows, upgrade the storeroom to raise storage capacity. Honeydew is the exception in this list because it has no storage building of its own.
How do you gather resources faster in The Ants?
Switch your queen to the Cultivator class, which adds 50% gathering speed. Gathering means sending gathering ants to a resource point on the map, and it adds resources while your buildings keep producing underground. It does not replace Woodlouse Colonies, Plant Flora, Native Fungi, Springs, Sand Piles, aphid larvae, or Wet Soil Piles.
| Cultivator class effect | Value |
|---|---|
| Gathering speed | +50% |
| Troop load when gathering | Doubled |
| Troop attack and defense when invading | -30% |
| March speed | -30% |
The attack and defense penalties apply when you invade, and slower marches cost you time on long gathering trips. The class suits a colony that gathers more than it fights. Players on the official forum also use the 24-hour gathering buff from the alliance store, which adds another 50% gathering speed.
Attacking another player can loot that player’s resources, but new players should stay out of it. Gathering from map resource points is the safer focus described here. Free resources from The Ants: Underground Kingdom gift codes can also help when your own supply is tight.
Gathering runs and daily upkeep are repeat work. The Ants: Underground Kingdom bot can run them on a Windows PC, including gathering meat, plants, soil and sand. The game’s terms ban bots, so no bot can promise your account will not be banned.
What order should you fix resources in?
Use this order when several resource lines need work at once:
- Build more production sites. Use Woodlouse Colonies, Plant Flora buildings, Native Fungi sites, Springs, Sand Piles, aphid larvae, and Wet Soil Piles for their matching resources.
- Use the room at discovered sources. Woodlice, water reservoirs, sand formations, and Swamps can each hold up to four matching buildings.
- Upgrade as many production sites as you can. More production work underground gives map gathering a steady base to support.
- Keep the food lines active. Haul meat and water to the Feeding Grounds. Supply plants to the Leafcutter when you need converted fungi.
- Upgrade the storeroom. This raises storage capacity for the resources that use it.
- Gather on the map. Send gathering ants to resource points, with the Cultivator class if gathering is your main job.
A farm account keeps the main colony fed. Our Ants Underground accounts page is the one we sell.
The Ants: Underground Kingdom resources FAQ
Why does my colony slow down when fungi runs out?
Fungi feeds most colony activity and research. When the store is empty, parts of the colony can slow down or stop. Produce it at Native Fungi sites and convert plants into fungi with the Leafcutter.
Does map gathering replace production buildings?
No. Gathering runs alongside production. Keep your underground producers built and upgraded while gathering ants collect from resource points on the map.
Is Cultivator a class or research in The Ants?
Cultivator is one of the queen’s classes, next to Herder and Raider. It adds 50% gathering speed and doubles troop load when gathering, but cuts attack, defense and march speed by 30% when you invade.
What should I improve for faster gathering?
Use the Cultivator class and the alliance store’s 24-hour gathering buff, each worth 50% gathering speed. Build and upgrade your production sites first so gathering adds to a steady base.
Does honeydew need storage?
No. Honeydew comes from aphid larvae and has no storage building of its own, unlike the other six resources.
Should a new player attack colonies for resources?
No. Attacking another player can loot that player’s resources, but new players should stay out of it. Focus on production buildings, storeroom capacity and map gathering.
Facts checked October 31, 2026 against: the BlueStacks The Ants resource guide (October 2025), pillarofgaming.com (February 2025), The Ants official forum (October 2024), levelwinner.com and touchtapplay.com class guides, and ggrecon.com.
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