This Rise of Kingdoms KvK guide is for governors preparing for their first trip to the Lost Kingdom. It settles when KvK starts, which City Hall level you need, which teleport item gets you in, how matchmaking works and what must be ready before the map opens.
The Lyceum of Wisdom answer to “what item do you have to spend to teleport to and from the Lost Kingdom” is Random Teleport. You need City Hall 16 or higher to enter, and KvK 1 and 2 ask for City Hall 17. Once inside, only Territorial Teleports work.
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When Does My Kingdom Get Its First KvK?
A kingdom’s first KvK begins about 100 days after the kingdom was created. Treat that 100-day build-up as your preparation window, since your commanders, equipment, troops, resources, speedups and hospital all need work before the fighting starts. If you roll armaments for your formations in that window, the armament odds page lists the chance Lilith publishes for each attribute.
A Rise of Kingdoms bot can run the home-kingdom daily loop, including gathering, training queues and the repeat tasks that build your stockpile during those 100 days. It does not play KvK and does not fight on the Lost Kingdom map. Botting breaks Lilith’s terms, so no bot can promise your account will not be banned.
After the first KvK, later seasons run roughly every 2 months. The Eve of Crusade event unlocks access to the Lost Kingdom, so that event marks the point when the preparation period leads into the new map.
What City Hall Level Do I Need for KvK?
City Hall 16 or higher is the base requirement for teleporting into the Lost Kingdom. KvK 1 and KvK 2 have a City Hall 17 requirement, while newer seasons require City Hall 25.
| What you want to do | City Hall level needed |
|---|---|
| Teleport into the Lost Kingdom | City Hall 16 or higher |
| Enter KvK 1 or KvK 2 | City Hall 17 |
| Enter a newer season | City Hall 25 |
Check the row for the KvK you are entering, not only the base teleport requirement. Guides disagree on 16 or 17 for the base level, so trust the minimum shown on your own Lost Kingdom entry screen. If this is your kingdom’s first KvK, prepare for the City Hall 17 requirement before the Eve of Crusade unlocks access.
What Item Do You Spend to Teleport to and From the Lost Kingdom?
Random Teleport. That is the answer the Lyceum of Wisdom quiz accepts for this question, according to three separate Lyceum answer databases.
To enter once the map opens, tap the Lost Kingdom icon at the top right of the screen, then tap Teleport. The game restarts and places your city at a random spot in your kingdom’s beginner zone.
Teleport rules also change once you are inside. Only Territorial Teleports work in the Lost Kingdom, and you can move only within territory controlled by your own alliance.
How Many Troops Can Governors Send With a Level 17 City Hall?
Four armies at once. City Hall 17 adds your fourth march queue, and each army can carry up to your troop capacity.
Troop capacity is the City Hall’s share plus the commander’s level share, and some talents and skills add more. At City Hall 17 the City Hall’s share is 64,000 troops.
| City Hall level | March queues | City Hall troop capacity |
|---|---|---|
| 5 | 2 | 7,000 |
| 11 | 3 | 28,000 |
| 16 | 3 | 57,000 |
| 17 | 4 | 64,000 |
| 22 | 5 | 110,000 |
| 25 | 5 | 150,000 |
How Does KvK Matchmaking and the Lost Kingdom Map Work?
Matchmaking uses the power of the top 1000 players in each kingdom. It adds that power together and pairs kingdoms with similar aggregate power. Several kingdoms can share a camp when their power lines up.
This means the matchmaking figure comes from the kingdom’s top 1000 players rather than one governor. Kingdoms with similar totals can meet, and more than one kingdom can be placed in the same camp.
The Eve of Crusade unlocks access to the Lost Kingdom. Once inside, the objective is to push from a corner of the map toward the centre and take the Lost Ziggurat.
Movement depends on alliance territory. Since only Territorial Teleports work, a governor cannot move to any open point on the Lost Kingdom map. The destination must sit within territory controlled by that governor’s own alliance.
What Should I Have Ready Before the KvK Map Opens?
Prepare the parts of your account that affect fighting, recovery and how long you can keep going. The required checklist is short, but every item should be handled before the Lost Kingdom opens.
- Commanders prepared for the troops you will send.
- Commander equipment ready before fighting begins.
- A resource stockpile built during the preparation period.
- Tier 4 troops ready for the Lost Kingdom.
- As many speedups as possible saved before the map opens.
- A hospital upgraded before the fighting starts.
Build the resource stockpile before the season instead of waiting for access to open. While stockpiling, check current Rise of Kingdoms gift codes as another part of your preparation.
Keep commanders and commander equipment on the same check. Then confirm your Tier 4 troops, saved speedups, resources and hospital are ready before fighting starts. When you spend those speedups, the speedup calculator shows which mix finishes a timer with the least time thrown away. Check the hospital twice, because casualties can exceed its space.
What KvK Mistakes Cost the Most Troops?
The first major mistake is sending the wrong troop type to a flag or rally. When the troop type does not match, the commander’s skills switch off. Check the troop type before sending the march.
The second major mistake is entering the fighting with a hospital that is too small for the casualties. When the hospital cannot hold the wounded troops, those wounded troops become dead troops. Upgrade the hospital before fighting begins.
Both mistakes can be checked before a march leaves or a battle starts. Match the troop type for every flag and rally, then make sure the hospital has been upgraded for the casualties that may arrive.
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Rise of Kingdoms KvK FAQ
When does a kingdom get its first KvK?
A kingdom’s first KvK begins about 100 days after the kingdom was created. Later seasons run roughly every 2 months.
After the Lost Kingdom opens, what item do you have to spend to teleport to and from the Lost Kingdom?
Random Teleport is the Lyceum of Wisdom answer. Inside the Lost Kingdom, only Territorial Teleports work, and only onto your own alliance’s territory.
What City Hall level is required for KvK?
City Hall 16 or higher is needed to teleport into the Lost Kingdom. KvK 1 and KvK 2 require City Hall 17, while newer seasons require City Hall 25.
How many troops can governors send with a level 17 City Hall or above?
Four marches at once, since City Hall 17 adds the fourth march queue. City Hall 22 adds the fifth.
How does Rise of Kingdoms KvK matchmaking work?
Matchmaking uses the aggregate power of the top 1000 players in each kingdom and pairs kingdoms with similar power. Several kingdoms can share a camp when their power lines up.
What is the main KvK objective?
The objective is to push from a corner of the Lost Kingdom map to the centre and take the Lost Ziggurat.
Facts checked October 30, 2026 against: Rise of Kingdoms Wiki (Lost Kingdom, Teleport items, City Hall and Troop Capacity tables), riseofkingdomsguides.com, pocketgamer.com, heaven-guardian.com and the rokstats.online Lyceum answer database.
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