Tiles Survive power plant upgrade requirements are other buildings you must raise first. Power Plant 30 needs Lab 1 at level 29, Barracks 1 at level 29 and Warbringer at level 26. The table below lists every level from 2 to 30, then the build order and troop mix that keep your base moving.
Each Power Plant level needs one to three other buildings at a set level. From level 11 on, those are mostly Lab 1, Barracks 1 and the Comms Center, plus Garrison, Warbringer, Hero Academy, Golden Aegis or Guardian of Life on some levels. Power Plant 29 needs Barracks 1 and Comms Center at 28 and Golden Aegis at 24. Power Plant 30 needs Lab 1 29, Barracks 1 29 and Warbringer 26.
- 30 is the current Power Plant cap
- 3 buildings gate Power Plant 30: Lab 1, Barracks 1, Warbringer
- 58d 20h base build time for Power Plant 30
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What are the Power Plant upgrade requirements in Tiles Survive?
Every Power Plant level from 2 up needs specific buildings at a specific level. No other building can go above your Power Plant’s level, so these requirements set the pace for your whole settlement.
| Power Plant level | Required buildings | Hospital minimum |
|---|---|---|
| 2 | House 1 Lv 2 (tilessurvive.net lists Lv 1) | None |
| 3 | Lumberyard Lv 2 | None |
| 4 | Greenhouse Lv 3 (tilessurvive.net adds Hero Precinct Lv 1) | None |
| 5 | Smelter Lv 3, Artifact Workshop Lv 2 | None |
| 6 | Lumberyard Lv 5, Artifact Workshop Lv 3 | None |
| 7 | Intel Post Lv 1, Greenhouse Lv 5 | None |
| 8 | Barracks 1 Lv 1, Artifact Workshop Lv 5 | None |
| 9 | Coal Mine Lv 1 | None |
| 10 | Hospital Lv 1 | Lv 1 |
| 11 | Lab 1 Lv 5, Barracks 1 Lv 3 | None |
| 12 | Comms Center Lv 5, Barracks 1 Lv 5 | None |
| 13 | Comms Center Lv 8, Barracks 1 Lv 6 | None |
| 14 | Lab 1 Lv 8, Barracks 1 Lv 10 | None |
| 15 | Comms Center Lv 13, Barracks 1 Lv 14 | Lv 5 |
| 16 | Lab 1 Lv 13, Barracks 1 Lv 15 | None |
| 17 | Comms Center Lv 16, Barracks 1 Lv 16 | Lv 8 |
| 18 | Lab 1 Lv 17, Garrison Lv 13 | None |
| 19 | Comms Center Lv 18, Barracks 1 Lv 18 | Lv 12 |
| 20 | Lab 1 Lv 19, Garrison Lv 16 | None |
| 21 | Comms Center Lv 20, Barracks 1 Lv 20 | Lv 15 |
| 22 | Lab 1 Lv 21, Warbringer Lv 14 | None |
| 23 | Comms Center Lv 22, Barracks 1 Lv 22 | Lv 18 |
| 24 | Lab 1 Lv 23, Hero Academy Lv 18 | None |
| 25 | Comms Center Lv 24, Barracks 1 Lv 24 | Lv 20 |
| 26 | Lab 1 Lv 25, Golden Aegis Lv 20 | None |
| 27 | Comms Center Lv 26, Barracks 1 Lv 26 | Lv 22 |
| 28 | Lab 1 Lv 27, Guardian of Life Lv 23 | None |
| 29 | Comms Center Lv 28, Barracks 1 Lv 28, Golden Aegis Lv 24 | None |
| 30 | Lab 1 Lv 29, Barracks 1 Lv 29, Warbringer Lv 26 | None |
The Hospital column needs a check in your own game. FunPlus added “minimum Hospital level requirements for certain Power Plant upgrades” in the v2.6.0 patch notes (September 3, 2026) but did not list the levels. Only tilessurvive.net publishes them. Some databases call the Comms Center the Comms Outpost.
What does Power Plant 26 to 30 cost?
Power Plant 30 costs about 256 million wood, 256 million food, 51 million metal and 12.8 million gas, with a base build time near 59 days. Each level from 26 to 30 costs more than the last, so start saving before you finish the prerequisite buildings.
| Power Plant level | Wood | Food | Metal | Gas | Base time |
|---|---|---|---|---|---|
| 26 | 139.3M | 139.3M | 27.86M | 6.96M | 29d 10h 37m |
| 27 | 161.98M | 161.98M | 32.4M | 8.1M | 42d 5h 10m |
| 28 | 187.9M | 187.9M | 37.58M | 9.39M | 45d 16h 30m |
| 29 | 220.3M | 220.3M | 44.06M | 11.01M | 50d 4h 42m |
| 30 | 255.94M | 255.94M | 51.19M | 12.8M | 58d 20h 18m |
Can you upgrade the Power Plant past level 30?
Not yet. Level 30 is the cap today, and FunPlus says the Nuclear Age will add more upgrades for a level 30 Power Plant.
The Developer Feedback post of October 30, 2026 says the first rollout plans Nuclear Levels 1 to 3, with five upgrade stages per level. Nuclear upgrades use Nuclear Fuel from a new Nuclear Fuel Factory. The Barracks and Hospital also get new levels. FunPlus will release it State by State and has not given a date.
What should you upgrade first in Tiles Survive?
Upgrade the Power Plant first. Many facilities need power to work, and no building can pass the Power Plant’s level, so it sets the pace for the rest of your settlement.
After that, work on the bottleneck that is holding back your base. A simple priority order keeps your upgrades focused:
- Power Plant. Check the table above and raise the buildings your coming level needs.
- Storage and production. Improve storage alongside your wood, food and metal buildings.
- Houses. Upgrade them when you need room for more survivors.
- Expansion. Open tiles toward the resource your settlement lacks.
- Troop tiers. Raise the Barracks and finish the Laboratory research before you push into a higher troop tier.
Which resources matter, and how do you stop wasting them?
Your base runs on wood, food and metal, and gas joins the Power Plant costs from level 16. Direct new upgrades and tile expansion toward whichever one is slowing your progress.
Storage must grow with production. When production runs past your storage limit, the extra resources are lost. Before you add more output, check that storage can hold it, and raise storage first if it is already tight.
Tile expansion follows the same logic. New tiles reveal resources, so expand toward the one you are short of. If metal becomes the next limit, change direction and work toward metal instead.
How should you lay out your base and use your survivors?
Keep the Power Plant, the Kitchen and your Houses close together near the middle of your base. Survivors walk between these buildings, and a compact center keeps those trips short.
Houses control how many survivors you can hold, and survivors do the work around your base. If survivor capacity is holding back the settlement, improve Houses before you add upgrades that need more workers.
What troops should you train, and in what order?
Train about 40 to 50 percent Guards, 30 to 40 percent Gunners and 20 to 30 percent Marksmen. Guards hold the front, Gunners deal steady damage from the middle, and Marksmen deal burst damage from the back but need Guards in front of them.
| Troop type | Baseline share | Job |
|---|---|---|
| Guards | 40 to 50 percent | Hold the frontline and protect the troops behind them |
| Gunners | 30 to 40 percent | Deal steady damage from the middle |
| Marksmen | 20 to 30 percent | Deal burst damage from the back |
Build the frontline first. Train enough Guards to reach the baseline range, then add Gunners, followed by Marksmen. As the army grows, fill whichever group is below its target range.
Adjust that baseline for the content you plan to play. For PvE, lean toward more Gunners for steady damage. For PvP, lean toward Guards so the formation survives longer, then use your Marksmen on the enemy backline.
The Barracks trains your troops, so keep it running. Before you spend heavily on a higher troop tier, raise the Power Plant and Barracks, then finish the tier research in the Laboratory.
What does Laboratory research change?
Laboratory research gives permanent economy buffs and completes the path to higher troop tiers. A permanent production boost keeps paying for every later upgrade, so steady economy research is worth the time.
When your base stalls, check both sides of the Laboratory. Economy research may fix a slow daily resource flow. Tier research may be the last gate after the Power Plant and Barracks are ready. Lab 1 is also on the Power Plant list at 10 levels, including level 30.
The Tiles Survive bot can do the daily part of this work for you. It runs building upgrades, research, troop training and gathering on your account from a Windows PC. A farm account keeps the main city fed. Our Tiles Survive accounts page is the one we sell.
For which heroes to build alongside your base, see the Tiles Survive heroes tier list. For free resources, check our Tiles Survive gift code list.
Tiles Survive Power Plant FAQ
What are the Power Plant 30 upgrade requirements?
Lab 1 at level 29, Barracks 1 at level 29 and Warbringer at level 26. The upgrade itself costs about 256 million wood, 256 million food, 51 million metal and 12.8 million gas, per tilessurvive.net.
What does Power Plant 29 need?
Comms Center at level 28, Barracks 1 at level 28 and Golden Aegis at level 24.
Why can’t I upgrade my Power Plant even though I have the resources?
A required building is below its level. Check the table, then check your Hospital: since v2.6.0 some Power Plant levels also need a minimum Hospital level.
What is the most important building in Tiles Survive?
The Power Plant. No other building can go above its level, so upgrade it first and keep it at the front of your plan.
What is a good troop mix?
40 to 50 percent Guards, 30 to 40 percent Gunners and 20 to 30 percent Marksmen. Keep Guards in front, Gunners in the middle and Marksmen in the back.
Facts checked October 30, 2026 against: tilessurvive.com (v2.6.0 and v2.6.300 patch notes, Developer Feedback October 30), tiles-survive.fandom.com, tilessurvive.net, topuplive.com, lootbar.com, lootbar.gg, packsify.com (current game version 2.6.300).
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