Mobile Game Botting Statistics 2026 Report Card From Boostbot

Mobile Game Botting Statistics 2026: Search Demand, Revenue, and Cheating Data

This page collects what can actually be measured about automation in mobile strategy games: how many people search for bots, how that compares with searches for cheats and free gift codes, what the games themselves earn, and what the published research says about cheating. The search figures in the middle sections are our own, pulled from Google Search Console for boostbot.org, and we have not seen them published anywhere else. Every other number carries a link to its source and the date it was reported.

Last updated: July 25, 2026. Search Console figures cover the 12 months to July 22, 2026.

Key statistics at a glance

  • The two top-grossing mobile games of 2025 were both 4X strategy titles: Last War: Survival at number one and Whiteout Survival at number two (Sensor Tower).
  • Strategy was the only mobile genre to gain across revenue, downloads and time spent in 2025 (Sensor Tower).
  • Across 712,835 search impressions and 9,373 distinct queries in 12 months, gift codes drew 49% of demand, automation 20%, and cheats or hacks 12% (boostbot.org Search Console).
  • People searching for cheats click a result 7 times more often than people hunting free codes: 10.5% versus 1.5% click-through (boostbot.org Search Console).
  • Last War draws more automation-intent search demand than any other game we track, at 19,165 impressions in 12 months.
  • 80% of gamers have run into cheating, and 55% cut or stopped their in-game spending because of it (PlaySafe ID, 2,000+ PC gamers).
  • Back in 2022, cheats existed for 86% of the top 50 mobile games, while only 22% of those developers ran anti-cheat software (Denuvo).

How big is the mobile strategy game market in 2026?

Automation follows money and time. The games players want to automate are the ones that ask for hours a day and earn the most, and in 2025 that meant 4X strategy.

StatisticFigureSource
Mobile game revenue, 2025$82 billion, up about 1% year on yearSensor Tower, State of Gaming 2026
Mobile game downloads, 202550 billion, with installs down 7%Sensor Tower
Downloads per minute, 202595,000Sensor Tower
Average in-app purchase revenue per download$1.62Sensor Tower
Share of downloads that are free to play96%Sensor Tower
Genre gaining on revenue, downloads and time spentStrategy, and only strategySensor Tower
Top two grossing mobile games of 2025Last War: Survival, then Whiteout SurvivalSensor Tower
Global mobile game spending, June 2026$6.1 billion, 30% of it from the USSensor Tower, June 2026 top ten
Highest-grossing mobile game, June 2026Whiteout SurvivalSensor Tower

Per-game earnings put the scale in plainer terms. Whiteout Survival was taking more than $70 million a month as of February 2026. Kingshot reached $500 million in net revenue in its first 11 months, hitting that mark three months faster than Whiteout Survival did, with roughly 40% of it from the United States and Japan, South Korea, Germany and the UK behind. In January 2026 the two together earned about $140 million. Last War made $117.6 million that same month, down 15.5% from December, after leading all mobile games on in-app purchase revenue for five straight quarters through the end of 2025. Those figures come from Appfigures and Sensor Tower, reported by mobilegamer.biz on February 25, 2026.

What do players search for: bots, cheats, or free codes?

This is our own data. Boostbot.org ranks for automation, cheat and gift-code queries across roughly 54 strategy games, so Search Console gives a usable read on what players in this niche ask Google for. We sorted every non-brand query from the 12 months to July 22, 2026 into four groups by keyword, then added up the impressions.

What the searcher wantsImpressionsShareDistinct queriesClicksClick-through rate
Gift codes and freebies350,36149.1%1,4315,2781.51%
Bots and automation141,08319.8%2,22010,7537.62%
Cheats, hacks and mods85,67812.0%8619,01110.52%
Everything else135,71319.0%4,8352,4191.78%
Total712,835100%9,37327,4613.85%

Two things stand out. First, free gift codes pull about half of all the demand on their own, far more than bots and cheats put together. Second, automation is the broadest topic by vocabulary: 2,220 distinct queries ask about bots, more than twice the 861 that ask about cheats, even though cheats and hacks are the more familiar words. People looking to automate a game describe what they want in many different ways.

Do people searching for bots actually click?

Yes, and much more than code hunters do. Ranked against each other at similar average positions, cheat and automation searches convert to clicks at several times the rate of gift-code searches.

  • Cheats and hacks: 10.52% click-through, the highest of any group.
  • Bots and automation: 7.62%, roughly five times the code rate.
  • Gift codes: 1.51%, despite being half of all impressions.

The likely reason is that Google answers a gift-code query on the results page itself, so most of those 350,361 impressions never need a click. Nobody can answer “which bot should I use” in a snippet, so those searchers open pages. For anyone writing about this niche, that gap matters more than the raw volume: gift codes look like the bigger topic and behave like the smaller one.

Which games have the most automation demand?

Same dataset, split by game. All six of the games below are resource-farming 4X strategy titles with a long daily routine, which is the kind of game people try to automate. The cheat and code columns are the same 12 months.

GameAutomation impressionsCheat impressionsGift-code impressions
Last War: Survival19,165341
Rise of Kingdoms12,6448,1289
Kingshot12,46424,286336,607
Clash of Clans11,32830
Evony: The King’s Return8,989525,849
Whiteout Survival6,80225,0554,964

The ratios say more than the totals:

  • Whiteout Survival draws 3.7 cheat searches for every automation search (25,055 against 6,802). Its players reach for hacks and mods first.
  • Last War draws almost none. Three cheat impressions against 19,165 automation impressions. Interest in that game is about running the account, not breaking it.
  • Kingshot is a gift-code phenomenon. Its 336,607 code impressions are 27 times its automation demand, and more than the code demand for every other game combined.

One caveat worth stating: these counts measure searches where boostbot.org appeared in Google’s results, so a game we cover well will show more demand than a game we cover thinly. The ratios within a single game are the sturdier figure, because coverage bias applies to both sides of the ratio.

How much do bot keywords get searched overall?

Search Console reports our own visibility. For market-wide volume we pulled Semrush keyword data (US database, July 2026) for the five bot vendor sites we track: boostbot.org, gnbots.com, primebot.org, lssbot.com and mobykingz. Across those five domains, Semrush records 64 distinct bot-intent keywords carrying 10,010 searches a month between them. Treat that as a floor rather than a market total, since it only counts keywords where one of those five sites already ranks.

For contrast, one single gift-code keyword outweighs the whole automation category: “kingshot gift code” alone carries 27,100 US searches a month at an $11.37 cost per click. Free rewards are a mass-market search; automation is a niche one with commercial intent behind it.

How common is cheating in online games?

No credible survey measures how many mobile 4X players run bots, so we are not going to put a number on it. What has been surveyed is cheating in general, mostly among PC players, and those figures are worth knowing.

PlaySafe ID surveyed more than 2,000 PC gamers in the UK and the US, reported in August 2025:

  • 80% have encountered cheating in online games. Only 20% never have.
  • 55% reduced or stopped their in-game spending because of cheaters.
  • 42% have considered quitting a game over cheating.
  • 83% would play a game that advertised itself as cheat-free.

Surfshark measured how often players search for cheats, using Ahrefs data across 15 popular PC multiplayer games, a 12-month average taken in February 2026:

MeasureCheat searches per 1,000 players
Call of Duty (highest of 15 games)66
Rocket League59
Rainbow Six: Siege53
Action games, genre average40
Battle royale games28
Shooters23
MOBA games (lowest)0.3
Games with user-level anti-cheat35
Games with kernel-level anti-cheat20

The same study counted 338 games running kernel-level anti-cheat, with Easy Anti-Cheat by Epic Games the most widely used, in 155 titles. Games with kernel-level protection see about 43% fewer cheat searches per player than games with user-level protection.

On mobile specifically, the most-cited numbers are older and should be read with their date attached. Denuvo’s analysis of the top 50 mobile games, published in October 2022, found a cheat available for 86% of them, current-version cheats for 80%, and anti-cheat software in use at only 22% of the developers examined. Seventy percent of those titles were online multiplayer. The same piece noted roughly 90,000 Battlegrounds Mobile India accounts banned in two weeks in April 2022, which remains one of the few published enforcement figures for a mobile game.

What do publishers say about third-party tools?

The rules are public and they are consistent across the genre. Last War’s own support site answers the question directly: third-party tools go against the terms of service, and where those tools disrupt the game for other players, the developer may permanently ban the account, depending on the circumstances. Its definition of a third-party tool covers cheats, bot scripts and anything else that reads or changes game data without permission.

What nobody publishes is a ban rate. Several bot vendors advertise that they have never had a customer banned. Those claims come from the vendors, cannot be checked, and we are not repeating them here, including our own. If you find a published, independently verified ban rate for a mobile strategy game, we would like to see it.

📊 The demand in that data is the daily grind: gathering marches, alliance help, event points, and the same tasks every morning. That is what BoostBot automates, across 54 strategy games, on your PC or a rented server. See how it works.

Methodology

  • Source. Google Search Console for the verified property boostbot.org, queried through the Search Analytics API.
  • Window. July 23, 2025 to July 22, 2026, a full 365 days ending three days back to allow for Google’s reporting lag.
  • Exclusions. Every query containing “boostbot” or “boost bot” is dropped, so brand navigation does not count as category demand.
  • Grouping. Each query goes into the first group whose keywords it matches, checked in this order: automation (bot, bots, automat, auto-farm, macro, script), then cheats (cheat, hack, mod, apk, exploit, glitch, unlimited), then codes (code, redeem, giftcode, coupon). Anything left over is “everything else”. Order matters: “bot” wins over “hack” when a query contains both.
  • Limits. Impressions count searches where one of our pages appeared in Google’s results, not all searches worldwide. Coverage is uneven across games, so compare ratios within a game rather than totals between games. Figures are English-language and weighted towards the US.
  • Keyword volumes. Semrush US database, harvested July 21, 2026, across boostbot.org, gnbots.com, primebot.org, lssbot.com and mobykingz.

We have deliberately left some numbers out. There is no estimate here of how many players use bots, because no survey measures it. There is no anti-cheat market size, because the published forecasts disagree by a factor of six for the same year. And we do not show our own year-on-year growth in these searches, because that tracks how our pages rank rather than how demand moved.

How to cite this page

Journalists, researchers and site owners are welcome to quote any figure here. Please link back to this page so readers can check the method.

BoostBot, “Mobile Game Botting Statistics 2026”, July 25, 2026. https://boostbot.org/blog/mobile-game-botting-statistics/

Conclusion

Mobile strategy is the one genre still growing on every measure, led by two 4X games that between them earn hundreds of millions a month, and both of them run on a daily routine long enough that players go looking for ways out of it. In our search data that shows up as 141,083 automation impressions across 2,220 different phrasings in a year, clicked at five times the rate of the free-code searches that dominate the volume. The rules on third-party tools are clear and public; the enforcement numbers behind them mostly are not. We will refresh this page as new data lands. For the games themselves, our gift code hub tracks working codes daily across every title above.

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